| Obtaining a Mix - Step 1 - Preparation |
|
1 |
Cue the tapes. |
2 |
Mark the faders with instrument
names, on masking tape. |
3 |
Clear the console by turning down
(or setting to normal) all controls & switches. |
4 |
Check Word Clock and set
preferences if you are using a digital console. |
5 |
Recall a "Chamber" or
Echo Room program on your main reverb unit and make sure master send & return controls
are normal. |
| Obtaining a Mix - Step 2 - Basic Levels and Pans |
|
Drum Mix (REAL
DRUMS) |
|
1 |
Bring up foot drum, panned
center, until your console output meters read 4-6 dB below normal.. |
2 |
Bring up the snare, panned
center, until the snare is as loud as the foot drum, by ear. |
3 |
Bring up the high hat, panned
half-right until it is as present in the mix as the snare. |
Hint: Without the high hat brought up, you will hear the high hat as
leakage in the snare mic pickup. It will be distant and sound in the center. As you slowly
bring up the high hat, you will hear the high hat go right in the image and become
as present as the snare. |
4 |
Bring up the toms (if on separate
tracks), panned in a high-width stereo perspective, until they are as present as the other
drums and slightly softer than the snare. |
5 |
Bring up the cymbals (or
"overhead") tracks, panned full left and right, until they are as present as the
other drums/cymbals and the crash hits come out slightly louder than the high hat. |
| Hint:
As you add stereo toms, cymbals or even "room" mics, the ambiance can be used as
a guide. If you bring up these tracks, do not let their addition add more ambiance to the
drum kit. There will always be a point, as these mics are slowly brought up, where the
ambiance will get noticeably louder - this means that the mics are
getting too loud. |
6 |
Listen carefully to the overall
mix of the drums and make any small adjustments necessary to get an even sound with the
kick and snare slightly accented. |
|
Rhythm Instrument Mix |
|
1 |
Bring up the bass, panned center,
until it is as loud as the foot on the attack of the bass notes. |
2 |
Bring up a rhythm guitar to be as
loud as the bass, panned fairly extreme (left or right), until it is a loud as the bass. |
| Hint:
You can use solo buttons so you hear just these instruments or you can first solo one and
then the other. Spend more time, however listening to the overall mix of drums and bass. |
3 |
Bring up the other rhythm
instruments , one by one, until each is as loud as the other. Pan to evenly fill the
stereo perspective, starting with the extremes. |
4 |
Carefully listen to the whole
mix, adjusting levels to obtain a balance of even volume weight on all rhythm instruments. |
|
Sweetening and Lead Instrument Mix |
|
1 |
Bring up any sweetening
instruments (like string or counter-melody instruments) and any background vocals until
they are slightly louder than the rhythm section instruments, taken as a whole. |
2 |
Bring up lead vocal and lead
instruments to be slightly louder than the sweetening instruments and background vocals.
Pan to most-evenly cover the left-right perspective. |
3 |
Listen to the overall mix and make any slight adjustments necessary
to obtain the desired balance. |
4 |
Check that your levels are peaking between "-1" and
"-6" on the 02R output meters and are not flashing in the red. Make small
adjustments to the stereo output fader as necessary. |
Obtaining a Mix - Step 3 - Adding Reverberation |
|
1 |
Start with the
snare drum to establish reverb levels for the drums. a) Solo the snare and bring up the
aux send with the Room program, just to the point that the reverb is obvious, back down
slightly. NOTE THIS LEVEL. b) With the entire mix playing, bring up the room program aux
send for the snare to the point that the reverb is just obvious, then back down slightly.
NOTE THIS LEVEL. Use a reverb level on the snare that is between the two levels obtained
with step a & b. |
2 |
Except for the foot drum, add
reverb to each drum track in the same amount as on the snare, by knob position. Use little
or no reverb on the foot. |
3 |
Listen to the entire mix and
assure that the amount of reverb on the drums makes them sound bigger and fuller without
it being obvious that there is reverb on the drums. |
| Note:
An even amount of reverb on the drum tracks makes the entire kit sound like it is the same
distance away. Leaving off reverb on one track (like the high hat) will make that
instrument sound in front of the drum kit. Reverb on low-frequency instruments such as
the foot and the bass tends to muddy the attack on these instruments, hence use little or
no reverb on these instruments. |
4 |
Repeat Steps 1-3
on the rhythm, sweetening and background instruments starting with the first rhythm
guitar. Use little or no reverb on the bass, then add reverb to the lead vocals and
instruments. |
Obtaining
A Mix - Step 4 - Signal Processing & Final Adjustments |
|
1 |
Listen carefully to the entire
mix. Where an instrument is indistinct, sounds muddy or sounds unnatural, use equalization
to improve the distinction and the sound. |
| Note: You need to listen to the result with the entire mix playing,
because of masking. You can remove and add the equalization with the entire mix playing to
hear the effect of the equalization. |
2 |
Listen carefully to the entire
mix and make any final adjustments to improve the mix quality. |